Speed of Light
Speed of Light [Major] by Iczer
'Lookat me Ma...lookatmelookatmelkatme'
The character absorbs light and transfers it directly into his reflexes and speed, producing a variety of results.
In any normal lighting conditions, the character enjoys +1 to initiative, and +2 to PP and Spd.
In no or low light conditions, the character has no exceptional bonuses.
In areas of very bright light (anything that might be considered blinding) the character gains a further +2 to PP and +2 to Spd as well as a further +1 to initiative.
The character cannot be blinded by sources of light (and any attempt simply shifts them to heightened speed for 1 round) and is impervious to lasers (light does no damage, half damage from heat or radiation).
Laser attacks empower the character. Exposure to laser damage causes the character to convert every point of damage rolled into Spd, and every 10 points into a point of PP. when his Spd or PP score has doubled, he gains auto dodge, and an additional +1 attack per melee.
Alternatively, the character may transfer light damage to healing. 1 point of SDC damage may be healed with 5 points of laser/light damage. 1 HP may be healed with 2 points of light/laser damage. in the absence of lasers, strong light, particularly sunlight, allows the character to heal 2D6 SDC or HP per hour.
Radiation and heat also invigorate the character, though at 1/4 normal rate (and the character is only resistant. half damage). he cannot use heat or radiation to regenerate.
As a side effect, the character automatically recognises holograms (but cannot see through them) and can spot invisible or light bending opponent's. He can see into the IR and UV spectrum.