Speed Teleport
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Speed Teleportation (minor) by Stone Gargoyle
The character can teleport longer distances the faster he is traveling.
1. Velocity-Based Teleportation: The character can teleport a distance based on how fast he is moving when he teleports. It is the speed that matters, not how the character achieves it, so he can generate the speed needed through use of other superabilities or by traveling in a vehicle. The momentum is absorbed, so the character comes to a complete stop when teleporting. The energy of his movement is used to fuel the teleport.
- Range: One mile for every mile per hour of speed he is traveling (so a character riding in a car traveling 60mph can teleport 60 miles).
- Weight Limit: Can teleport carrying 100 lbs, plus 10 lbs per level of experience.
- Attacks: Uses two melee attacks/actions; can perform twice per melee round.
- Duration: Instant. Remains in new location until he travels somewhere else.
- Chance of Successful Teleportation: Use table in the HU2 main book for the Teleportation power.
- Result of an Unsuccessful Teleport: Travels to a random location within range.
- Penalties: Upon arriving at the destination of the teleport, the character is completely stopped and suffers a penalty to his movement and initiative. The character can only move at half speed for a full melee round and suffers -4 to initiative for a full melee round.
- Limitation: Distance traveled is based on the speed he is traveling, so he must travel the full distance the speed he is traveling dictates.
2. Short Teleports: The character can also teleport in shorter hops from a standing position.
- Range: 100 feet per level, line of sight.
- Weight Limit: Same as for the longer teleport.
- Attacks: Uses two melee attacks/actions
- Duration: Same as above
- Chance of Successful Teleport: 98%
- Result of an Unsuccessful Teleport: Travels to a random location within range.
3. Other Bonuses:
- +2d6 to Spd attribute
- +2 initiative