Speed Of Fear

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Speed of fear [minor] by Iczer

"oh damn.. oh damn..ohdamn ohdamn ohdm ohdm odmodmodmodm'

The character gains heightened abilities while experiencing fear, anxiety or terror.
If the character fails a saving throw vs HF, or is subjected to a spell, psionic ability or superpower that invokes fear, his adrenal system overcompensates by accelerating his metabolism. In these instances, the character gains the following bonuses:

  • Multiply Spd by 5. (If he possesses a speed superpower, then multiply that speed instead by 2)
  • +6 initiative
  • Auto dodge at +6
  • +2 attacks per melee round, but the character will only use this in order to fend off an attacker that has otherwise cornered him.

These bonuses persist until the character overcomes his fear (an effect ends for instance, but also if removed from the fearful circumstance).
The character can attempt to trigger the fear response himself. He must state a reasonable reason for being fearful and it must be justifiable (invulnerable characters are not frightened of guns for instance). if so the character gains the listed bonuses, but must make a saving throw each round (14+ ME bonuses apply) or lose them (this heightened response is hard to maintain)