Speed Armour

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Speed armour [minor] by Iczer

'I know what you're thinking. He's fast, he's tough...how are we going to beat him. Well let me tell you, Nothing can stop me...nothing...bwa ha ha ha'

The character generates a field of protective force triggered by his own speed. The power triggers after the character moves, or is moved at least 15 feet within the space of an action and fades the instant his speed does.

While active, the power provides the following:

AR 14 to kinetic attacks, plus kinetic damage is halved.
+4 To PS and PP
+10 to Spd
SDC Bonus equal to his Spd attribute +5 per level (recovers, ironically, when at rest at a rate of 1 per minute)
+10% to gymnastics and acrobatics (except for prowl of course)
Add the character's PP score (in feet) to all jumps, horizontal and vertical.
+6 to roll with punch/fall/impact
+4 to initiative

This power vanishes in any of the following conditions:

  • the character stands still or slows to a walking pace
  • The character uses the prowl skill, or is climbing, or has his natural Spd score reduced below 12
  • The character is stunned, knocked out (Duh), dazed or otherwise unable to move.
  • The character is held, grappled, or stuck fast.

A matter of timing: The power kicks in fairly rapidly but not instantaneously. If the character falls any distance greater than 10 feet before impact, then it's active. In any other case, the power turns on at the end of the character's triggering action, but terminates as soon as his movement does.