Spatial Distortion: Warp Sphere
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Spatial Distortion: Warp Sphere [Major] by Shaded Helios
The character has under their control a small amount of permanently warped space. Taking the form of a milky opaque sphere of malleable diameter, this bit of distorted space confers upon the character a number of powers. When not being used, the Warp Sphere constantly hovers 1D4 feet from the character. In this inactive state, the sphere is fist-sized blur, harmless and totally unaffected by any outside force other than the controlling will of its master. To conceal the sphere, the character may will it to reside within their own body without harm or effort.
Only one of the following abilities can be used at any given time.
- Warp Bullet: By compressing the sphere to the size of a marble and mentally hurling it at a target with incredible force, the character is able to inflict impressive damage.
- Range: 300ft +10ft per level.
- Damage: 2D6 +1D6 per level. At 3rd level damage can re regulated in increments of 1D6.
- Duration: Instant.
- Attacks Per Melee: Each shot counts as one hand to hand attack. The sphere reappears within 1D4 feet of the character after striking the target or reaching the limit of its range.
- Bonuses: +3 aimed strike, +1 wild strike.
- Warp Bubble: By expanding the diameter of the sphere to its maximum[about an inch greater than the character's height], characters are able to surround themselves within a resilient distortion bubble. Though not technically a force field, the bubble is treated as one for all practical purposes when determining various attacks, powers, and abilities that may bypass it.
- Range: Self
- Duration: Indefinite as long as concentration is maintained.
- S.D.C.: Zero. The bubble has no S.D.C. of its own, however it may only be breached a number of times equal to the character's level plus their M.E. attribute before being temporarily disrupted. If disruption occurs, the character loses the ability to create another warp bubble for 1D6 minutes, though the other powers are unaffected.
- Natural Armor Rating: 10 +1 at levels 3, 6, 9, 12, and 15. Attacks that bypass the AR of the bubble are able to continue on and strike the character unimpeded in any other way.
- Bonuses/Penalties: +2 initiative[in addition to any other initiative bonuses] to create the bubble before an attack can strike. Maintaining the bubble requires constant concentration, imparting a -2 initiative penalty and reducing attacks per melee by -1.
- Warp Dive: Using their personal spatial anomaly for more than attack or defense, the character is able to momentarily connect it to another point in space and use the sphere as a one way, one person wormhole. No one else is able to travel by this means and the character can only have 20lbs +10lbs per level of material with them. Onlookers witnessing this ability in action will see the character leap into a sphere no more than a foot in diameter[usually much too small for the character to fit through]. The sphere disappears behind the character and instantly reappears to expel them at the exit point. Since the character will come flying out of the wormhole head first and at the same speed as they entered, it probably isn't very wise to travel any great distance into the air unless alternative means of landing are available.
- Range: 100ft per level. Destination must be clearly visible to the character, either through direct visual contact or through some other means, such as a video monitor.
- Duration: Travel time is instant. Once the character is entirely within the wormhole they immediately appear at the exit point
- Attacks Per Melee: One warp dive may be made per melee round.
- Bonuses: The character receives no bonuses to dive through the warp, but it can be used to make a standard dodge with any bonuses the character may have.
Miscellaneous:
- In zero gravity environments the range and damage of the warp bullet is doubled, the AR of the warp bubble is increases by +2, and the range of a warp dive is ten times greater.
- Travel up to 50 mph in zero gravity and suffer none of the movement penalties normally associated with such environments, but only while using the warp bubble power.