Spatial Distortion: Explosive Detonation

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Spatial Distortion: Explosive Detonation [Major] by Shaded Helios

The character is able to target a specific point in space and through mental effort, distort it in such a was as to cause it to expand with explosive force. The target must be within sight and unobstructed by dense matter[effectively anything heavier than air]. If used on a ley line, there is a 10% +1% per level chance of opening a rift to a random dimension[+20% additional chance if within one mile of a nexus point].

Range: 600ft +20ft per level.
Blast Radius: 5ft +1ft per level. At 5th level the blast radius can be regulated in increments of 1ft, with a minimum of 1ft].
Damage: 5D6 +1D6 per level. At 3rd level damage can be regulated in increments of 1D6].
Duration: Instant. Characters with an M.E. of greater than 20 are able to delay the detonation for up to 1 minute per point of M.E. above 20. Delayed detonation allows the character to put distance between themselves and the explosion, but they are unable to access the power until the time elapses and cannot make it occur prematurely after setting the time.
Attacks Per Melee: Each attempted detonation counts as two hand to hand attacks. At 7th level the character becomes proficient enough to cause a detonation in one attack action.
Targeting: Aimed strike only[+1 strike, with an additional +1 strike at levels 3, 6, 9, 12, and 15]. Strike roll determines whether the power is able to lock onto the detonation point. A failed roll means that the attempted detonation fails completely and nothing happens. The detonation is impossible to dodge unless some sort of precognitive power[Sixth Sense, Danger Sense, etc] is possessed by someone that will be caught in the blast.
Miscellaneous:
Though not immune to the effects of his own power, the character only suffers 50% damage if caught in the blast radius.
In the vacuum of space, maximum damage and blast radius of the explosion are doubled.