Spatial Defence Field

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Spatial defence field: [minor] by Iczer

'I just got to stay ahead of the bullets'

The character projects a field of minor spatial distortion around himself. this field hampers ranged attacks by warping the effective distance around the last inch or so around his body.
Any ranged attack leveled against the character see's its effective range halved. So standing 120 feet away from a shooter whose weapon has an effective range of 200 feet will find that the weapon soars towards it's target before dropping limply aside when within a few scant inches of him. an attack that goes beyond its effective range suffers a -4 to strike, and is considered a wild shot.
Powers that target the character, but are not strictly attacks also consider the target to be twice as far away as normal.
In melee combat, it also provides an edge, albeit a mild one. the extra half secod it takes for an opponent to move a weapon through his field adds a +1 to parry, dodge and roll in melee combat.
This power requires no actions to activate, and can be switched on and off in combat at will.