Spastic Power Control
Spastic power control [Major] by Iczer
"Your powers won't save you this time!."
The character is able to cause the super powers of others to rapidly fluctuate and surge to make life exceedingly uncomfortable while the effect lasts.
1) Single target attack: While targeting a single individual, the character need only acknowledge the target's presence. Targets need to be within 150 feet to be effective, and need to be identified. The target needs to make a saving throw 16+, ME bonuses apply or be afflicted by this effect for 2d6 melee rounds. a single target attack requires the use of 2 attacks.
2) Area affect: Alternatively, the effect can be centered on the character (he is immune) out to a radius of 30 feet (+5 feet per level). All in the area of effect must save (14+ ME bonuses apply) or be afflicted. Targets afflicted with this malady will suffer for 2 melee rounds, +1 extra round at levels 3,5,7,9,11,13 and 15. The area affect requires 2 actions to complete.
3) Effects: The Victim of this effect no longer has control over his powers. There is a flat 50% chance of power failure every time an afflicted individual attempts to 'turn on' any single power. Worse, once per melee a random power activates (or deactivates as the case may be). If a power that is effectively 'always on' is turned off, it remains off until the character can spend 2 actions (and save vs 16, ME bonuses apply) to reverse it.
[Eg: Stonehenge (APS Stone, Earth control) has fallen victim to Spasmodic's use of this power. Every round the effect lingers, he has an equal chance of turning back to flesh or randomly activating an aspect of CEF: Earth. worse, every time he tries to use CEF: Earth, there is a flat 50% chance the effect simply fails (or does something unexpected)]
4) Notes: The character is immune to general misfortune brought about by this power. Randomly triggered powers do not acquire him as a target (though he may find himself in an area affect of a targets misfiring power). The character is also resistant to powers that alter or affect his own powers (Including, but not limited Mimic and Negate super powers).
Also note, this power has no effect on completely inborn powers, or the functions of a human body. Targets of this power may be inconvenienced above and beyond the effects listed, depending on the nature of the afflicted power (an unwanted teleportation can be potentially disastrous, as can the sudden disappearance of a flight power. Having Flight turn on (or indeed any movement power) can cause a character to be taken right out of combat entirely)