Sparkles
Sparkles (Major) by Stone Gargoyle
The hero's hair produces incendiary spores which ignite in contact with the air, creating a field of energy around the hero's head.
1. Bright Light: The sparkles are hard to look at, shining intensely, making attacks directed at the hero done at -5 to strike. Other combat in the area is done at -1 to strike, parry and dodge due to the bright light. This light also absorbs light and lasers directed at the hero, making him effectively impervious to them. Note that the spores burn themselves out and leave no debris.
- Range: 40 feet, plus 5 feet per level
- Heat damage: The light does 1d6 damage to anything in its area of effect (double to vampires, shadow beings and other creatures of the night).
- Duration: Constant, cannot be turned off
- Attacks Per Melee: Does not use any melee attacks for this effect to occur.
2. Electrostatic: The spores are also capable of absorbing electrical energy, making the hero impervious to electrical attacks. The hero can also control the sparks of energy generated to shoot an Electrical Bolt.
- Range of Electrical Bolt: 20 feet beyond the light field (60 feet, plus 5 feet per level
- Damage: The bolt does 1d6 points of damage above and beyond any other damage taken from the heat of the light field, plus it disrupts power tools and electrical equipment. A static bolt of this nature will erase computer discs, cause distortion on audio tapes, and can potentially overload electrical devices, temporarily rendering the items useless for 1d6 minutes.
- Duration: Strikes instantly
- Attacks Per Melee: Each bolt counts as one melee attack/action
- Bonus: +3 to strike if the target within line of sight; penalties apply if attempting to strike an opponent behind himself.
3. Other Abilities and Bonuses:
- The hero's eyes are polarized so he suffers no penalties for being in bright sunlight and cannot be blinded.
- +1d4 PE