Spaghetti Topping
Spaghetti Topping (Major) by Stone Gargoyle
"That's one spicy meatball!"
The character has fibrous tendrils resembling spaghetti noodles, chunks of meat resembling meatballs, and a blood-like pasty substance resembling spaghetti sauce as a permanent feature of the head. These various parts serve some interesting purposes.
1. Using The Old Noodle: The character's head is covered by numerous fibrous tendrils which are 2 feet long, and can be used to whip opponents for 2d6 damage when thrashing the head about (uses one melee attack/action; +2to strike). The tendrils are hollow, and the character can drink water to refresh himself, as well as use them to breathe through so as to prevent suffocation. The noodles add 40 SDC to the character's total, and each strand has an SDC of 2 points. They provide a Natural AR to the head of 10. The strands have a PS of 2 (cumulative when more than one strand is used in combination) and can be manipulated to grab small objects (uses one melee action) within range and throw them when whipping the hair (uses a second melee action; wild strike, no bonuses).
2. On Top Of Spaghetti All Covered With Cheese: The character's head also has a light layer of skin flakes resembling cheese which causes those around the character to sneeze, losing one attack per melee round and suffering a -2 penalty to combat moves while in range. If within one foot of the character, the opponent has a 01-30% chance of getting the flakes in his eyes, suffering -6 to strike, parry and dodge and -4 to initiative for 1d4 melee rounds.
3. You No Likee The Sauce?: The substance resembling spaghetti sauce is dried blood which is excreted from the character's scalp. It makes strikes to the head more difficult, imposing a penalty to strike the head of -2. Those touching the sauce will have their hand become sticky, suffering -10% to skills requiring use of the hands.
4. Meatballs: The head also grows 2d4 meatballs per day which have 4 SDC each and absorb some of the damage that would be taken by the character. They can be pulled out and thrown.
- Range: Throwing range, as per tiny object under a half a pound.
- Duration: Permanent feature until thrown; strikes instantly.
- Damage: Meatballs strike for 1d4 damage with the same impact as a baseball.
- Bonuses: +2 to strike in addition to any PP attribute bonuses and throwing bonuses from skills and powers.