Soundwave

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Soundwave (Major) by Stone Gargoyle

The character can transmute sound into water, creating storms.

1. Impervious to Sonic Attack and Sound-Based Damage: The character takes no damage and suffers no ill effects from loud noises and sonic attacks. He also only takes half damage from vibration attacks.

2. Transmute Sound into Water: The character can transmute sound into water within the area of effect and it will come down as rain. The sound will be muted and turned into storms. This makes communication impossible as well as negating any damage and effects from sonic attacks.

Range: 60 foot radius from the character, plus an additional 5 feet per level.
Duration: Concentration. Can maintain the effect for his ME attribute number of minutes.
Attacks: Uses one melee attack/action to begin the effect, and then one attack/action per melee round to maintain.
Decibel Conversion (with thanks to Primus for his research on weather):
0-60 decibels: No effect
61-80 decibels: Zero to ¼ inches (0.6 cm): light mist; virtually no visual obstruction.
81-100 decibels: ¼ to 1 inch (0.6 -2.5 cm): light, steady rain; mild obstruction of vision from drops getting into eyes or running into eyes from forehead; dirt turns to mud, making footing difficult. -1 to combat moves, loss of one melee attack, -5% to skill performance. Spd reduced to
101-120 decibels: 1-3 inches (2.5-7.5 cm) strong storm; rain consistently gets into eyes and runs down the face, causing vision problems; goggles, glasses, and shield become obstructed without wiping or removal (uses an attack to keep vision clear); -2 to combat moves, loss of 2 melee attacks, -10% to skills performed in the rain. Spd reduced to 1/4.
121-140 decibels: 3-8 inches (7.5-20 cm): severe storm; rainfall causes flooding of effective area; reduced to half attacks due to having to wipe water out of eyes or keep shield/glasses clear enough for action; -4 to all combat moves, -25% to skills performed in the rain. Spd reduced to half.
141+ decibels: 9+ inches (23 cm) hurricane-level rainfall; flooding prevalent in areas; mudslides possible in hilly areas; fighting is virtually impossible- all actions except one are used shielding vision or removing rain from shield/glasses; within 1D6 minutes, water on the ground is 1-4 inches (2.5-10 cm) deep; -6 to all combat moves, -60% to skill performance Spd reduced to 1/4.

3. Water Blast (with thanks to Iczer: The character can use the water he has created by pulling it from the air and hurling it at a target.

Range: One foot per decibel, so 100 decibels would create a blast at a range of 100 feet.
Damage: Damage varies according to what type of storm is generated. The damage is tripled for creatures made of fire or vulnerable to water attacks.
Light Rain: 1d4 damage
Moderate Storm: 2D6, and can extinguish a fire roughly the size of a man.
Severe Storm: 4d6, and can extinguish a house fire.
Hurricane Level: 6d6 damage and can extinguish forest fire.
Attacks per melee: Each attack uses one action, but only two water blasts can be made per round.
Pushback: The force of a water blast is sufficient to knock over a man sized target. The target rolls a d20 and adds his PS attribute, while the character rolls a d20 and adds 12. if the character rolls higher then the target is pushed backwards one foot per point of difference. any target knocked backwards any distance (including if the rolls are tied) must make a sense of balance check or be knocked down.
Bonus to strike: +4.

4. Water Slide: The character does not suffer any penalties for moving in muddy places and actually can move at three times his normal speed in areas where the ground is covered in water.

5. Other Abilities and Bonuses:

The character does not suffer any penalties due to severe weather and can see perfectly fine in fog and mist
The character can predict the weather with a skill base of 45%, plus 5% per level of experience

6. Limitations: This power becomes useless if the source of the sound being transmuted is eliminated, though it is not obvious to opponents that this power originated from sound (so they might not know to take out the boom box the character has next to him, or ask to stop noisy construction nearby, from which the necessary decibels are being transmuted).