Sound Transferrence
Sound transferrence [minor] by Iczer
'Use the force Louis'
The character can create a barely visible portal through which he may transmit sound. With it he can speak with others and hear their replies.
The portal can be created anywhere within sight, or in any familiar location up to 1 mile away per level. The portal lasts as long as the character wills it, using no actions to maintain, but it takes another action to move the portal 15 feet in any given direction or to try a completely new location.
This power interacts with sonic powers as well.
When a portal is created, sonar see's through it as if it were a visual portal (obviously only sonar images are received). This functions for echolocation and other forms of sonic sensing.
The character can link a portal to a location, and then use the portal to redirect a sonic attack. creating th portal is an action. from that point, any sonic attacks directed at the portal, will divert themselves through it to its terminus. Alternately, the character can simply attach a 'quickie' portal, to an existing sonic attack, by spending an additional attack. Sonic attacks redirected in this manner have -6 to strike(-2 for 'quickie portals) but are near impossible to spot coming (-6 to dodge).
Sonic effects that affect an area, will emit at half normal radius from the terminus point.
The character can also parry sonic attacks. This counts as an action and uses a bonus of +4. If successful, the character may attempt to divert it, via portal to a new location (-8 to strike a specific target with a redirected attack).
The character takes half damage from vibratory or sonic attacks and is resistant (+4 to saving throws) to loud, deafening noises and sonic stunning attacks.