Soulriding
Soulriding by Iczer
The character has the ability to come to rest inside another living being, by turning into a bio-energy state and merging with another being. The character can merge with a willing target from thirty feet away (plus 5 feet per level) but unwilling targets must be touched for 15 seconds. (Normally one action) Once inside, the character shares all of the new body’s senses, and can Communicate with the host telepathically but cannot perform actions from within the new body. However he transfers the following abilities to the host.
- Any resistances or invulnerabilities
- Strength level (superhuman, extraordinary supernatural, but no attribute change)
- any bonuses to save vs psionics and possession.
- Healing factor. (if possessed by the character)
Additionally, the host also receives:
- +2 to save vs Psi
- +10% to skills the two characters have in common.
The character with this power also has the following bonuses:
- If the body of the host is healed in any way, so too does the bio energy form.
- Damage taken by the host is split between the energy form and the host (host takes 75%, the energy form takes 25%)
- The two share a pool of hit points and PPE and ISP (where applicable) with a bonus of +10 if both were on full points when started.
- +2 ME
- +2MA
- +2 to save vs possession
Cannot posses anyone resistant or immune to energy.(can sense these people)
Cannot dictate actions of the host
If the host is knocked out, the character is forcibly ejected from the host.
Unwilling hosts can save vs psi to resist, and are aware of the character inside him