Soul Bomb

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Soul bomb [Major] by Iczer

'Stay down Helena, or you will be feeling a lot worse'

The character can disrupt a target's own bio-energy, robbing him of vigor and vitality.
The character designates a target within 60 feet and expends 2 actions. The target must make a saving throw (14+ PE bonuses apply). If he succeeds he feels a wave of nausea and dizziness (loses initiative) for the round. If he fails he is subject to the full force of the power.
A victim becomes fatigued. He loses one attack per melee, halves his speed score, loses 10% from all skill usage and suffers a -2 to all combat rolls. Resources he has access to, aside from HP and SDC are halved (PPE, ISP as well as powers or abilities that rely on a pool of points or uses per day. Round down). In addition, while affected, the character does not heal, nor can he maintain any powers that require concentration.
The fatigue persists for one hour per level of the character. Multiple soul bombs extend the duration but have no additional effect (except the nausea as stated above). At duration's end, the target makes a saving throw (14+ PE bonuses apply). If he fails, then the duration continues and the character loses a PE point. the character cannot rest properly either and starts to lose sleep if this persists.