Soul Anchor
Soul Anchor (Major) by Stone Gargoyle
"Try and move me."
The character is capable of locking himself by other-dimensional energy in place and not being moved.
1. Locked: The character is incapable of being knocked down, even on a natural 20, or falling when walking off a cliff or on water. As long as he slides straight forward on a plane of energy, he can walk in midair, dropping a mere foot per minute. This allows him to survive falls that would kill a normal person and resist being moved as if having a Supernatural PS of 60.
- Duration: 30 minutes per level per day.
- Note: can attempt to throw this up quickly to avoid falling, but must roll 16 or better with no bonuses.
2. Drawbacks: The character cannot Roll w/ punch, fall or impact, has his attacks cut to half and speed halved when this power is in effect. He takes double damage from Supernatural strength punches as a result.
3.Attacks: It takes 2 melee attacks/actions to connect/anchor and disconnect/sever energy ties.
4. Other Abilities and Bonuses:
- +2d6 PS when power is on(considered Extraordinary)
- +2d4 to PE when power is on.
- +2d4 ME
- Immune to Knock Back Attack and flips while power is on
- Immune to teleportation and affixed to where he is whether power is active or not.