Sonic Absorption and Attack
Sonic Absorption and Attack(Major) by Stone Gargoyle
This is a variant based on the power Sonic Absorption & Reflection by Aaron Oliver and Kevin Siembieda appearing on pages 288-89 of the HU2 main book.
This power allows the character to absorb soundwaves and direct them into an attack.
1.Sonic Absorption: The character is a living sonic sponge. Sounds must be louder than 70 decibels to be of any use. Soundwaves build up over time before they can be released.
Range: The source of the sound must be within 100 feet of the character.
Duration: The sound must be absorbed for 10 minutes per 1d6 damage of the attack planned. Maximum capacity is 6d6 (one hour). The hero must wait 10 minutes after releasing all of the energy to absorb more sound.
2.Sonic Boom Blast:
Range: 200 foot radius, +10 feet per level
Damage: A minimum of 1d6 can be released, with a maximum of 6d6, fully regulated by the character, so the character can control blasts to release 1d6 at a time for 6 attacks, or do one attack for 4d6 and another for 2d6 if having 6d6 available damage.
Attacks: Each attack counts as one melee attack/action.
3.Limited Radar and Sonar: His senses allow the character to "see" in total darkness within the range of his sonic absorption ability (100 feet). It is constantly active.
- Interpreting Shapes: Skill Base: 50%, +5% per level
- Estimate Distance: Skill Base: 60%, +3% per level
- Estimate Direction: Skill Base: 50%, +5% per level
- Estimate Speed and Trajectory: Skill Base: 50%, +3% per level
- Bonuses: +1 to dodge
4.Other Abilities and Bonuses: Immune to Sound and Vibration, including sonic blasts/attacks