Solidify
From The Black Vault
Jump to navigationJump to search
Solidify (minor) by Iczer
'Bullets? is that all you came with?'
The character can temporarily become supersolid. When the character becomes supersolid, he triples his normal weight, drops his Spd score to 0 and his PP to half. He gains a natural armor rating equal to his PS or 16 (whichever is higher) and he gains a temporary SDC bonus equal to his PS score.
The character remains 'supersolid' until he chooses not to be (which can be mere seconds before he launches an attack) or until his next attack/action. He may choose to simply 'stay supersolid' on his next action, which simply renews his temporary SDC.
The character gains the following combat options:
- 1) Heavy hitter: By acting last in a melee round, the character can launch a single, super heavy punch. he must have been supersolid for the combat round (his first action being to turn solid) and he must have made no other actions this round apart from remaining supersolid. The character can launch a single melee attack at a nearby target while retaining the residual benefits of his heightened solidity. He adds +10 damage to the attack (+2 per level).
- 2) Combat hold: While holding an opponent, the character can turn supersolid. Attempts to escape this hold treat the characters PS as being 10 points higher.
- 3) Impact absorption: The character may expend an action to turn supersolid as a defense. He rolls a 1D20 and adds 4 to the number. If he succeeds, the attack strikes his supersolid body. If he fails, the gets through. In any case the character loses the action from the end of the round, and may return to normal after the attack.