Solid Vapour
Solid vapour [Major] by Iczer
'I know I know. It's like snot, only bouyant. It'll wash off I promise'
The character can produce a thick, cloying gel like fog that can be used to defend against all sorts of mishaps.
1) Vapor Properties: The vapor resembles a thick pea soup fog. visibility is less than 15 feet. anyone whose vision is impeded by the fog (the target is in the center, the attacker is in the fog or the fog merely blocks line of sight) is at -2 to strike (-4 from ranged attacks). if the vapor is thick enough, sight is completely blocked and shots are considered wild (and -8 to strike) The vapor muffles sounds as well as various electromagnetic spectrums. Radar and sonar are blocked by this power, as are various forms of extrasensory abilities (such as thermal vision). The vapor also drains kinetic energy, and it slows the movement of people and things by 25%. This also reduces the damage of kinetic projectiles by 25% as they pass through the vapor. Energy attacks see their damage reduced by half when exposed to the vapor (which allows it to be used in firefighting as well.)
2) Vapor applications: The character can create vapor in the following forms:
- Cloud: Creates a vapor cloud 30 feet in radius plus 10 feet per level with the above properties.
- Glob: Creates a semi-solid gel like blob a mere 10 feet across. if placed in the path of a fast moving object it will see it's speed slowed to nothing (for objects under 1000lbs) or to half (for objects over 1000 but less than 6000lbs). Objects more massive than that simply tear the cloud apart.
- Coating: The vapor can be made to coat an object. Such an object drips with vapor and will appear if coated in a gel like sack. Such a target has 30 points of SDC added to them, +10 per level which disperses energy weapons (energy damage is halved when passing through this. Kinetic damage passes completely through). This also muffles their sounds and their vision (+10% to prowl, but reduce the range of all audio and visual input by half).
The above applications can be used on targets up to 50 feet away +20 feet per level, and last for 1 minute per level.
3) Shoot vapor/gel: The character can fire this vapor off as a spray. Such a spray inflicts a mere 2d4 damage to a target up to 60 feet away +10 feet per level, but such a target is usually dazed from the impact. They must make a saving throw (14+ PE bonuses count) or lose their next action. used against a fire makes this an effective firefighting tool, at least as good as any other liquid (also effective against electrical fires as well)
4) Other abilities: When coating himself with this gel armor, the character enjoys an additional +2 PP, and PS and gains an AR of 10 (16 vs energy). He can sense things that are in 'his' fog, and does not suffer any penalties for fighting inside his own cover, in fact the 360 degree awareness he gains while in his fog garners him a +2 initiative and +1 to strike parry and dodge.