Solar Collector
Solar collector: [major] by Iczer
‘ohhh shiny’
The character’s skin absorbs light holds it for a while and then converts it into electricity.
1) Convert light to healing: while in bright artificial light or in normal, natural daylight, the character heals one SDC every five minutes and one HP every 15 minutes.
2) Convert light to static electricity: As long as the character is in strong light or natural daylight, he can generate a static electricity pulse. This pulse has a +4 to strike and has a range out to 60 feet. targets struck by this take 2D4 damage and must make a saving throw (14+ PE bonus applies) or lose their next action. The character can use this to act as a static field around himself inflicting 1D4 to anyone he touches, but the concentration to do this requires one action per melee round to maintain. This ability disappears within 30 minutes if the character leaves a source of bright light.
3) Convert light to speed: By converting light to bio-electricity, the character creates heightened reflexes. Add one attack per melee, +15 to Spd, +4 to PP, and +4 to initiative. The character cannot convert light to static electricity while converting it to speed.
4) Energy resistance: The character takes half damage from lasers, ion weapons, electricity, and radiation. He is immune to the effects of electrically based stun weapons, and is able to withstand even the brightest lights. After taking any damage from laser, electrical or ion type attacks, the character dumps the excess absorbed energy straight into the environment. Anyone within 10 feet of the character takes damage equal to half the discarded amount (IE, one quarter of the total damage). In addition, the character is considered to be in bright sunlight for 5 minutes (plus 1 per level) after taking any such damage.
5) Other bonuses:
- +30 to SDC
- +4 to PE
- +2 to PP
- +4 to Spd.