Solar Absorption: Power of the Flesh
Solar Absorption: Power of the Flesh (Major) by Stone Gargoyle
The hero is able to absorb sunlight into his skin, using it to boost his power levels.
1. Solar Absorption: The hero can absorb sunlight through his skin. The effect is subtle and has no effect on his appearance. For every 10 minutes in the sun, the hero gains a solar energy point which he can use to boost one of his attributes(PS, PP, PE or Speed) for his PE number in hours, or until the sun goes down. In addition, his strength goes up a category while exposed to the sun(normal becomes Extraordinary, etc.). In addition, the hero takes no damage from light based attacks.
2. Solar Shield: The hero radiates a sheath of light which reflects other types of energy, allowing the hero to take half damage, providing the hero is not blocked from the sun or caught in shadowy places. Against physical damage, the field provides a Natural AR of 12, +1 at levels 4,8, and 12. If under 12, a physical blow inflicts half damage; if over 12, a physical blow inflicts full damage. Supernatural Strength opponents always inflict full damage, ignoring the light shield entirely.
3. Limitations: The hero has to be in direct sunlight for these abilities to work, and cannot be wearing obstructive clothing(no more than a pair of speedos or a string bikini), working best when the hero is nude. All effects stop if there is insufficient light, indoors(artificial lighting does not fuel the powers) and at night(must be sunlight). If there is not ample lighting, the hero's powers disappear and he reverts to normal.
4. Energy Expulsion: Light: The hero can redirect and concentrate light, firing it in pulses from his hands. With experience,(3rd level or higher), the character can regulate the amount of damage inflicted by the bolt in increments of 1d6.
- Range 600 feet
- Damage: 2d6 +1d6 per level
- Special: same as Energy Expulsion: Energy
- Duration: Instant
- Attacks per melee: Each energy blast counts as one melee attack/action; dual, simultaneous attacks also only use one attack/action
- Bonus: +3 to strike aimed, +1 wild
5. Flight:Wingless: When in direct sunlight, the hero can fly with no apparent means of propulsion by radiating and reflecting non-visible energy.
- Bonuses in Flight: The character can hover several inches above the ground during combat in order to use his full bonuses.
- Flight Speed: 200mph, +20mph per level
- +1 attack per melee round
- +2 strike and parry
- +4 dodge under 80mph, +6 over 80mph
- +4 damage for every 20mph of speed in flight
- +40 SDC (in addition to any other bonuses)
6. Other Bonuses and Abilities When Exposed to Direct Sunlight:
- +1d4X10 SDC
- Heals at twice normal rate
- Fatigues at half normal rate
- +20% to save vs. coma/death
- +4 to save vs. disease, poisons, toxins and gases