Snakebite Grasp
Snakebite Grasp [minor] by Iczer
'Ohh you left yourself wide open..'
The character has powerful adpatations to his hands and forearms that allow his grasp to become especially deadly. The character can lash out with his hand and grab hold of a target, usually by a cluster of nerves. His fingers exert pressure in an amount greater than his strength would suggest.
Lashing out in this manner requires 2 actions to perform, and may be parried or dodged normally. If the target is struck then the character's hand has latched onto him in a vice like fashion.
The Target takes 2D6 damage from this attack plus any PS bonus at the end of any given melee round. In addition, the pressure exerted on nerves(The power reaches out through the target to stimulate more nerves than the character could even feasably grasp) incapacitates the target, lowering thier PP and PS by 3, plus 2 per level of the character, and reducing combat bonuses and actions per melee round by 2.
The target is considered grappled, although the character is not (though the hand used to grapple is occupied). the target may attempt to escape the grapple as normal, though the character enjoys a +4 to resist any escape attempts (also note that unless the target is grappled normally, his limbs are still free as well).
The target must also make a saving throw every round (14+ PE bonuses apply) or lose 1 PE point per round.
Lost PS, PP and PE points are recovered one round after the character lets go of the grapple. The character needs to spend an action each round to maintain any snakebite hold (and he may have one hold per hand available to him, though may only make one such grab per round).
As a final action, the character may throw any victim he is has a hold on. the Character rolls to strike as normal, while the target defends as normal. if successful, the target is flung away 1 foot per point of PS posessed by the character and is knocked down (takes 1d6 damage plus PS damage bonus and loses initiative and 2 attacks).
The characters superhuman, and telekinetic style grip allows the following extra bonuses:
- +10% to climb
- Can parry melee weapons with his bare hands, +1 to parry
- Can exert his full PS with his hands and fingers