Smart Field

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Smart field: [Major] by Iczer

'Fool me once..shame on you...fool me twice..well you can't fool me twice'

The character manifests a force field of energy, resembling a bulky suit of energy. this field provides a number of benefits.

1) Protective: the field has an AR of 12 and 300 SDC. The field enhances the characters PS and Spd adding +4 PS and making it extraordinary, and adding +10 to speed.

2) Learning curve: the field adapts and alters to suit it's environment. it keeps the wearer comfortable in any temperature. it also learns to recognise the attacks of others leading to the following benefits.

  • Can recognise 1 specific attack type per level after being subjected to it. recognising an attack adds +3 to it's AR as well as reducing it's damage by 1 per level.
  • Familiar with energy attacks: aftre being struck by an energy attack, the field modulates to resist it in the near furture. all successive attacks from the same energy source deal half damage
  • Disrupt powers: after being affected by a power with no real attack benefit, the energy field attempts to compensate by disrupting powers. once per melee it may negate the effects of superpowers within it's own range (about 3 inches over the body's surface). the character and the attacker roll a d20, adding +1 per level as well as their ME bonus. if the character wins, the power's effect is cancelled for him.
  • The suit is thick enough to prevent 'touch' from occuring. Touching the energy field is not touching the character. likewise the shield insulates from poison, acid and gas attacks.

3) Modular: the field attapts to make attacks easier for the user, as well as defences. after fighting a single opponent for a melee round, the suit changes shape to make it more suited to his opponents fighting style. gain +1 to strike parry and dodge the foe. likewise the field may do bludgeoning damage or may sharpen along it's edges to act as slashing weapons. This is very much like the power : body weapons, though the character's body does not change, only the field.

4) Drawbacks: the field only lasts 10 minutes, Plus 5 minutes per level or until cancelled. any protections it has when it stops working vanish when it does and must be 'relearnt' by the field. After the fields duration runs out, it cannot be reformed for 5 minutes. furthermore that five minutes of shut down does not restore any damage to the field. The field regenerates a the rate of 1 point per minute while shut down (300 minutes for a full recharge). if the field is destroyed then the character loses this power for 1 hour before it starts recharging (6 hours until full power). the hands of the field are too bulky to handle weapons or objects with any great proficiency (treat as 'partial hands')