Sludge Generation

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Sludge generation: by Iczer

"slippery bugger aint I."

The character can generate a neculous liquid substance that smells foul and feels slick to the touch. the character can spray this sludge 30 feet +10 feet per level, with a +2 to strike.

1) Slick spray: the character generates this sludge as a fine slick spray that coats whatever he touches. Any ground he covers in this fluid becomes difficult to walk on and characters will have to check for balance every round to stay standing (10% chance if walking slowly, 45% chance if moving at walking pace, 60% if moving faster than walking pace and 80% if running.) Characters who fall continue moving at their normal speed for 3d6 yards after falling. Coating a person in this fluid makes them slippery. they have -8 to grapple or be grappled by others.

2) Thickened sludge: Sludge is thicker than spray, and only has half the knockdown chance of slick spray. In combat, an opponent hit by sludge must save (14+ PE bonuses count) or be blinded by the sludge. opponents lose -4 to strike, parry, dodge and initiative while so coated, and need to spend 2 actions cleaning it out of their eyes. Thickened sludge also hits with the force of a thrown baseball, inflicting 2d4 damage (+1 every level). Thickened sludge hardens in sunlight, allowing it to block drains and gum up works. have fun you little ecoterrorist.

3) Sliding: The character can 'skate' on his own sludge. By spraying it ahead of himself, the character can triple his own spd attribute while skating. the character has no chance of being knocked down on his own sludge

4) Other effects: The sludge is non toxic, but it smells realy bad. anyone drenched or soaked will need a vigourous shower before the stink washes away (Those tracking by smell have an extra 30% chance to do so). The character can instantly dissolve the substance from any person or an area (which incidentally clears the smell off as well)