Sliderails

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Sliderails [minor] by Iczer

' look ma. No skateboard'

The character can generate a straight or mildly curved rail of light. When he does so, he rockets along it's length, stopping at the end.
To lay the rail takes an action. a rail is 30 feet long, plus 5 feet per level. It remains for one melee round or until abandoned. At any time, if the character chooses, he may attach to it. If he does he races to the end. This allows him to cross hazardous terrain and even open air as long as his rails allow.
At the end of the rail the character has two choices. He can either stall, which stops him harmlessly, or he can maintain momentum. If he maintains momentum, he shoots up to the rail's length across and one third that high. The rail itself can be created to curve up to one third it's length up, or turn up to 90 degrees across it's entire length.
If the character wants to just move, he may skate the rails at triple his normal speed, but this requires all his concentration to do so, needing to forge new rails at the end of each length. If he is struck by any attack (which is -6 to strike) then he tumbles off the rails taking 2D6 damage. If he is falling he has one chance to create new rails, otherwise he starts to fall too fast and will fall past the lenght of any rails he creates. The character should make an initiative roll. If he rolls 14 or more, he can forge a length of rail to catch himself in time. If those rails can't take him to safety, he then shoots off them at the end of the length (though he may cancel his momentum, and make a new roll vs initiative to make new ones).