Sleepwalk
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Sleepwalk (minor) by Stone Gargoyle
"Dream a little dream of me."
The superbeing can send a pseudopsionic wave that causes a target to fall asleep and allow the superbeing to enter his or her mind.
1. Sleeper Hold: The superbeing can cause a target held to fall asleep.
- Range: Touch or 100 feet per level via energy wave.
- Duration: Four minutes per level if by touch; 2d4 melees if through the energy wave effect. The superbeing can wake their target at any time.
- Saving Throw: 16 or higher if by touch; 14 or higher otherwise. ME bonus applies in either case. If a save is not successful, the target will be unable to be wakened by anyone or anything but the superbeing.
- Attacks: Uses 1 melee attack/action
2. Dreamwalk: While the target is asleep, the superbeing can enter his or her dreams and transmit information. This cannot be done unless the target is asleep.
- Duration: Can transmit information for 2d4 melees. Superbeing can perform no actions while doing so.
- Saving Throw: Ineffective against Mind Block. Psychics get a save against this with a 12 or better; non-psychics must save with a 16 or better (ME bonus applies in either case).
3. Other Abilities and Bonuses:
- +2 vs. psionic attack
- Immune to sleep spells and powers which affect sleep
- +1d6 to ISP if also possessing psionics
- +2d6 PPE