Sleep Control

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Sleep Control(Major by Taalismn

“You look a little tired...Not getting enough sleep? I can fix that!”

The superbeing can control the sleep patterns of others, being able to put them instantly to sleep, or keep them awake. The superbeing can also control the quality of the sleep.

Range: Touch or 20 ft+5 ft per level of experience, unless otherwise noted.

Effects:

  • Induce Sleep---The superbeing can put a person to sleep(for 1d6,+1 per level of the inducer’s experience, hours), and can keep them sleeping, long past their normal circadian wake-up cycle...Targets get a saving throw vs Psychic Attack to keep from succumbing to this attack; victims already asleep also get a saving throw, but at -4.
A less powerful version of this power can be used to affect larger areas, although the sleep effect will be less deep; the superbeing can affect everybody in a 60 ft radius of themselves+15 ft per level of level of experience. In this case, victims get a saving through, but if they fail, they will only be put out for 15 minutes+1d6 +5 minutes per level of experience.
  • Prevent Sleep---Conversely, the superbeing can prevent a person from falling asleep, or even resting, for 10 hours, +1 hour per level of the inducer’s experience. This can prevent a person from being able to recover from fatigue, replenish ISP/PPE reserves, and, if maintained long enough, endanger their health and sanity. People not sleeping for over 48 hours, will become increasingly cranky, irritable, and prone to errors(-15% to skill rolls, -1 to initiative, strike, dodge, and parry) and, for every additional 2 hours without rest, a cumulative 10% chance of suffering from delirium, hallucinations, and paranoia.
  • Quality of Sleep---The superbeing can affect the quality of rest that an already sleeping person is having; either granting them a deep restful sleep free of nightmares, or a fitful, terrifying experience that leaves them anxious and fatigued(-1 to initiative, -1 to strike/parry/dodge until they get decent rest).
  • Healing Sleep(Self or others)---This is a deep regenerative sleep that lasts (for 1d6,+1 per level of the inducer’s experience, hours) and DOUBLES the sleeper’s healing rate(or DOUBLES their Save vs Coma/Death/Disease rolls)
  • Awaken---With a touch, the superbeing can awaken a sleeper, who will instantly wake up fully alert and conscious, with minimal disorientation. Even if they are still working off a fatigue debt from prior to falling asleep, they will not feel it for another 1d4 hours after re-awakening.

Other Bonuses:

  • The superbeing themselves can go for their P.E. in days without sleep, without ill effect, and needs only 1d8 hours of sleep to recharge themselves afterwards.
  • The superbeing is IMMUNE to superpower- and psionically-induced sleep attacks, and +6 to save versus chemically- and magically-induced sleep.