Slam
Slam (Major) by Stone Gargoyle
"I have to get there in a hurry, so you might want to stand back..."
This power allows the superbeing to become impervious to damage as he allows his body to travel at high speed, ramming into targets in his way to the destination.
Range: 500 feet, plus 100 feet per level, line of sight. Will keep moving unless unable to knock obstacles over.
Duration: Instant, travels like a bullet, though in whatever pose the superbeing was in when the power was activated. He basically appears to be a statue moving at high speed.
Attacks: Uses two melee attacks/actions. Can only be used once per melee round.
Damage: 5d6 (plus PS damage bonus), plus 1d6 per level, to all targets in the path of his movement. If he wishes to attack a target by doing this, he must roll to strike, with a bonus of +2.
Natural AR: When using this power, the superbeing becomes surrounded by natural armor (Natural AR of 16, plus 1 at levels 4, 8 and 12). If colliding with a target with a higher Natural AR, he will be forced to stop and half whatever damage he would have inflicted on them. This armor disappears once the superbeing stops moving. While this armor is in place, the superbeing is in a sort of stasis and does not need to breathe and is impervious to pressure, so he could reasonable blast through the side of a submarine. This power ignores force fields under the superbeing's Natural AR.
Toppling Targets: Use the rules for Power Slam/Body Block as laid out on page 56 of the GM's Guide.