Skyquake
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Skyquake (Major) by Stone Gargoyle
1. Cloud Transmutation: The character can cause clouds in the atmosphere to solidify into dirt and rock which is unstable and constantly shifting and moving. This can be used to create a battle area for the character to fight someone he carries to that elevation or throws out of a plane.
- Altitude: Clouds affected must be at an altitude of higher than 6,500 feet
- Range: The character can affect clouds up to 200 feet away from himself, plus 20 feet per level. The area of clouds affected/transmuted 20 square feet.
- Duration: Concentration. The character uses two melee attacks/actions to transmute the cloud and another melee attack/action per melee round to maintain it. The character can keep a cloud transmuted for a total of ten minutes X his ME attribute number.
- Damage: Anyone in this area will take 4d6 damage per melee round, and must make a balance check or be knocked down (and take 2D6, lose one action, and lose initiative). Characters may roll with the damage (14+ required) or may dodge by leaping free (16 or better required. 14 or better if the character has any leaping or flying power). Those falling off of the cloud who don't have a flying power, device or parachute will take more damage from the fall. Rocks falling away from the cloud/out of range revert to cloud form and do not do any damage by falling on people on the ground. Removing the effect altogether will also cause those standing on the cloud to fall.
2. Flight: The character possesses his choice of a flight minor superability.