Skydiving

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Skydiving by Stone Gargoyle

This skill may be taken with parachuting to give added bonuses, but may also be taken by characters without parachuting who have other means of stopping themselves from falling, such as flight. Note that jumping from high altitudes for most creatures without a means of stopping themselves before hitting the ground will result in severe injury or death.
The character with this skill can engage in diving from aircraft or tall structures. This allows them to estimate distance from the ground, catch themselves with wind to slow their descent, and be clearheaded enough to pull their chute if parachuting or engage any flight power or ability they might have. Flying characters can use such dives to increase their speed by double when in pursuit of other flying creatures or aircraft.
Failure in a Skydiving roll indicates that the character has not moved correctly and is falling uncontrollably. If at high enough altitude, a second roll may be made to correct their position, but if the second roll fails or if they are at too low an altitude to make a second roll, the character will be considered to be disoriented and the character will hit the ground (meaning death or severe injury). Can be selected as a Physical skill.

Base Skill: 30% +5% per level of experience.
Bonuses: Adds +5% to the Parachuting skill, +2 to initiative when fighting at high altitude or engaged in midair combat.