Sky Skiing
Sky Skiing (Major) by Stone Gargoyle
The character can skid across clouds as well as snow.
1. Skiing: For the complete description, see Rifts: Canada. Here are the basics: Skiing enables the character to be reasonably good on skis, can keep his balance, has good endurance, and knows cross-country skiing (equal to his speed attribute) and the basics of downhill skiing. Base Skill: 40% +5% per level of experience. Roll for this skill when first getting going and when performing some special trick or maneuver, like a quick stop, swerve, leap, or a combat maneuver (strike, parry, dodge) or traveling over 80% of one's maximum speed. A failed result means the individual falls down, loses initiative and one melee action, and suffers from 1D4 to 1D6 S.D.C. damage. It takes one melee action to get back on one's feet and a skill roll to get back moving again. Can also use a skateboard. Bonuses: +1 to P.E. and +1D6 to S.D.C.
2. Flight: Wingless: Same as the minor superability (HU2, page 233)
3. Sky Skiing: The character can ski across clouds at twice his normal flight speed at level one, three times his flight speed at level six, and four times his flight speed at level 6. He does this using a material of choice, and it can be anything from a stone slab to ice shards to electric bolts, but these provide him no protection or ability to attack. Hitting anything will stop him and make him lose his speed and balance.
- Maximum Altitude: 45,000 feet
- Bonuses:
- Unaffected by thin air, high altitudes, of G-force under 10.
- Can hold his breath for five minutes +20 seconds per level of experience.
- Resistant to cold (half damage), and can tolerate temperatures as low as freezing with no discomfort.
- Accelerates at a rate of 200 mph per melee action.
- Can stop quickly and hover at will.