Skinwalker

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Skinwalker (minor) by Stone Gargoyle and Gryphon Chick

"I want to get close to you."

1. Scab: The character can shrink and thin himself out to graft onto the skin of another person.

Range: Skin to skin contact required.
Duration: One hour per PE attribute point.
Effect: The character is reduced to 1% of their former weight and lose all bone and muscle, becoming skin. The skin shrinks to one inch per foot of the character's height and is one inch thick, though unnoticeable as additional if the target is wearing clothes. SDC is reduced to 1% (minimum of 1). The character can move across the body at a rate of one foot per melee round.
Saving Throw: Dodge (must be aware character is doing this), or 14 or better, PE bonus applies, to prevent use of this annoying power.
Bonuses: +20% to Prowl and +2 to strike.
Damage: If the target attempts to remove the character, it will do 2d4 damage to the target. If changing back to full size, the character can choose to roll a strike (4 or better) to do 1d6 damage per 30 pounds of weight and knock the target down.
Attacks: Uses one melee attack/action to shrink or reform.

2. Blocking and Sealing Wounds: This power can be used to hold closed the target's wounds until medical help arrives and has an effective PS equal to that of the character for holding on limbs which have been severed. This can, of course, also be used to attempt to block off air or sight if the character positions himself to block those areas of the face. Positioning over the hands can be used to limit use of fingers or to obscure fingerprints.

3. Taking Control of a Limb: If attaching to an arm, the character can also do a strength feat and attempt to take control of the arm (on a higher d20 roll if the character has a higher PS than the target).