Skin Suit

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Skin Suit (minor) by Stone Gargoyle

"Let me slip into someone more comfortable."

The hero's skin is completely removable and, when the skin is removed, all of his internal organs and muscles remain held together by an energy containment field/aura. This allows him to slip on the skins of others that he has prepared for that purpose.

1. Living Armor: The hero's own skin remains alive, providing the hero a Natural AR of 10+1d4, and heals all damage at twice normal rate when damaged. This accelerated healing does not apply to the hero's whole body, just the skin. SDC of the skin is 1d4X10.

2. Getting Under Others' Skin: The hero can skin dead bodies (Skill level 40% +5% per level, plus gains +10% to Skin and Prepare Animal Hides and sewing skills, and +5% to any medical skills). By placing it on his body, he can cause it to seal around him and appear to be his own skin, though looking like the dead person it was taken from. Other people's skin will only provide a Natural AR of 8 and will not heal damage. SDC for the skin is the same as above for his own.
By this method he can cut off dead people's faces and use them as masks also.

Duration: Borrowed skin only lasts 1d4 hours.
Limits: Skin must be from a fresh corpse less than 12 hours old. The character cannot use living skin, as something about a person's living aura prevents this.
Number: The hero can only adapt his ME number is skins per day. After that, worn skins will appear obviously to be dead and decaying flesh.

3. Limitations and Penalties: The hero can only be outside his own skin for his PE number in hours. When without skin, the character is -4 to save vs, airborne toxins and disease, takes double damage from fire and cold attacks, and fatigues at twice the normal rate.

4. Other Bonuses: +1d4 PE