Skill Spawn
Skill spawn [Major] by Iczer
'I can't drive, but I have a pet that can'
The character can spawn simple biological critters; fleshy pods of boneless goo that exist only to serve their creator. These critters have a kind of matter empathy and can learn from what they touch.
It takes an action to form one of these critters, which have 3D6 SDC and 1D6 HP (from the creator) such creatures have a Spd of 3 and negligble strength and agility. They can adhere to an object with an extraordinary PS of 30 though, and can climb walls at it's normal speed.
Each creature, seeks out a target f the character's choosing, often an object, and adhere to it. When they do, they gain a kind of intrinsic ability to manipulate and operate it. When created, the character grants it a single skill at 62% (+2% per level of experience) or in the case of weapons 3rd level in ability. If the character has the chosen skill, the extruded pseudo pod has a +10% bonus (or 4th level proficiency) the character has a choice of 8 skills it can grant, with a further skill at each subsequent level.
Such a creature could, act as a chauffer for instance, or could be extruded to pick a lock, undo a safe, disarm an explosive device, hack a mainframe etc. If holding a weapon, it can operate it once per round. It is too weak to swing a sword, but can fire a rifle.
Absorbing a critter returns expended HP. A dead critter allows the character to heal the lost HP.