Siren

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Siren (Major) by Senator Cybus

The super being is gifted with an impossibly beautiful singing voice that can sway the hearts and minds of all who hear it.

1. Mellifluous. The character starts with a Sing skill of 98% - he is so naturally talented that his voice is easily of professional quality, without any need for actual training. A successful skill check is required to use the sub-abilities of Audience Appreciation and Crowd Control (see below).

2. Audience Appreciation. The hero’s singing is so mesmerizing that during and for some time after a performance, all those who hear it will find him more impressive and alluring: the character gains a temporary bonus to both his M.A. and P.B. equal to his experience level, e.g. +1 at level one, +2 at level two and so on.
Note that the super being does not actually physically change into a more attractive form, it’s just that his audience will be so wowed by his talent that he will seem more appealing.

Range: Variable. Generally, a maximum radius of 50 feet (15.2 m), but it can be half that in a particularly noisy environment, several times that if using a microphone and speakers, or effectively unlimited if broadcast via TV, radio or internet.
Duration: During a song and for four minutes per level of experience afterwards.
Attacks Per Melee: While this ability uses up no attacks/actions in and of itself, the character must sing for at least one melee round before it takes effect. The super being can move, act and even fight while singing, but doing so will halve his number of attacks/actions per melee round, reduce skill performance by 15% and cause the character to fatigue three times as quickly as normal.
Saving Throw: 16 or higher (M.E. bonuses applicable).
Limitations: All those who hear the character singing are subject to the effects of his power - the hero cannot pick and choose who is affected.

Bystanders who cannot hear the music (due to deafness, ear protection, etc) are not affected, even if they are within range.

3. Crowd Control. The super being’s amazing voice can cause a profound emotional reaction in his audience. He can produce any of the following effects in his listeners:

  • Anger: Will prompt those affected to act rashly, charge, attack, argue violently, etc. Targets are likely (01-60% chance) to attack, harm or betray those they dislike, and gain a bonus of +1 to strike, but a penalty of -1 to parry and dodge.
  • Encouragement/Hope: Boosts morale and inspires all those listening to great deeds. Targets are +3 to save vs. Horror Factor, +5% to all skills and can exert themselves for twice as long without fatiguing.
  • Peacefulness: Will induce a deep feeling of serenity, dispelling anger, hatred, sorrow and so on. Hostile opponents are likely (01-60% chance) to reconsider their actions, deciding to not attack, show mercy, leave without being overtly cruel or destructive, halt a rampage, etc. It does not turn the audience into docile sheep, but rather curbs hostility.
  • Sorrow: Invokes great emotional upheaval, deep sadness and a sense of loss. There is a 01-50% chance of targets surrendering or leaving without a battle. Furthermore, victims are -2 to parry and dodge.
Note: the hero can induce only one of these effects at a time in his audience. This aspect of the power can be combined with the Audience Appreciation sub-ability, allowing the super being to easily manipulate a crowd.
Range: Variable. Generally, a maximum radius of 50 feet (15.2 m), but it can be half that in a particularly noisy environment, several times that if using a microphone and speakers, or effectively unlimited if broadcast via TV, radio or internet.
Duration: For as long as the hero keeps singing and for two minutes per level of experience afterwards.
Attacks Per Melee: While this ability uses up no attacks/actions in and of itself, the character must sing for at least one melee round before it takes effect. The super being can move, act and even fight while singing, but doing so will halve his number of attacks/actions per melee round, reduce skill performance by 15% and cause the character to fatigue three times as quickly as normal.
Saving Throw: 14 or higher (M.E. bonuses applicable).
Limitations:
All those who hear the character singing are subject to the effects of the power - the hero cannot pick and choose who is affected.
Bystanders who cannot hear the music (due to deafness, ear protection, etc) are not affected, even if they are within range.

4. Bonuses:

The hero is immune to his own power and the Siren power of other super beings.
+1 M.A.
+25% to Imitate Voices & Impersonation.
+10% to Play Musical Instrument (this bonus applies every time a new instrument is selected).
The character never suffers from a sore throat.