Sin

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Sin(minor) by [Stone Gargoyle

The villain gains bonuses to acts committed with evil intent.

1.Skill Bonuses: The character performs all skills used for vile and dastardly purposes with a bonus of +20%, suffering a -20% penalty to any acts which help or protect others. Gains a +2 to combat moves versus an unarmed foe. +2 to pull punch in order to torture others, +30% to interrogation/torture

2.Demonic Protection:

+20% to save vs. coma/death

+2 to roll with punch, fall or impact

Penalties/limitations: Protection will stop if the character acts out of alignment, returning 2d4 weeks later, if no acts of good are performed.

3.Other Abilities and Bonuses:

+2 ME and MA

+2 PB

+1d4 PE

4.Prerequisites: Must be of evil alignment, preferably miscreant or diabolic.

See Also: Blessed