Sin
Sin(minor) by [Stone Gargoyle
The villain gains bonuses to acts committed with evil intent.
1.Skill Bonuses: The character performs all skills used for vile and dastardly purposes with a bonus of +20%, suffering a -20% penalty to any acts which help or protect others. Gains a +2 to combat moves versus an unarmed foe. +2 to pull punch in order to torture others, +30% to interrogation/torture
2.Demonic Protection:
+20% to save vs. coma/death
+2 to roll with punch, fall or impact
Penalties/limitations: Protection will stop if the character acts out of alignment, returning 2d4 weeks later, if no acts of good are performed.
3.Other Abilities and Bonuses:
+2 ME and MA
+2 PB
+1d4 PE
4.Prerequisites: Must be of evil alignment, preferably miscreant or diabolic.
See Also: Blessed