Shredder

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Shredder [Major] by Iczer

'Claws are for little babies. Take a look at these things'

The character posesses a set of powerful natural weapons, weapons that shred and tear to great efficiency. while commnly depicted as claws, they could be fingerblades, Horns, foot tlons or any sharp, cutting or peircing natural weapon.

1) Damage: Shredders inflict 4D6 damage +1 per level, plus any PS damage bonus posessed by the player.

2) Armour piercing: Shredders ignore 4 points of natural armour. against artificial or worn armour, any hit below the AR inflicts half damage to the wearer and half damage to the worn armour, while strikes above the AR inflict full damage to the wearer and half damage again to the worn armour. The character can harm invulnerable characters, including those immune to low speed impacts (inflicts half damage)

3) Shredding defence: The character may use an action in combat to shred an incoming attack rather than use an automatic defence. This defence uses his normal strike bonus, and if it beast his opponents strike roll, then he strikes the attack, inflicting half normal damage, plus deflects the incoming attack. This can be used agasints any physical projectile (-2 to strike thrown or projectile weapons, -4 for bullets) but not bursts, explosions, vehicular impacts, body blocks and tackles etc.

4) Catch and hold: The shredders are capable of latching on to objects. This adds +15% to climb rolls, +3 to grab or hold onto a target and allows the character to use the shredders to even slow a fall (using the shredder's drag to slow a fall reduces fall distances by 20 feet per level)

5) Other bonuses: +1 attack per melee with shredders. +2 to strike, and parry with shredders. The character takes half damage from sharp or cutting attacks (arrows, yes. Bullets no. Flechette rounds...Maybe)