Shift Lock

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Shift Lock [Minor] by Iczer

"Whatsamatter...were you hoping for a quick change?"

The character has a kind of biomanipulation ability, which he can use on others. Effectively paralysing a target's ability to alter his shape or form. Any target struck with this attack, must save vs bio-manipulation (16+, PE bonuses apply.) failure means the target is unable to shift form or use any shapeshifting or form alteration for the duration ( one melee per level of experience). Form alteration includes, but is not limited to, stetching, all APS powers, body weapons, shapeshifting, alter physical body and any other power that changes the target's shape, form or structure. It does not immediately cancel or negate the power (See below), but it does prevent any immeadiate use (APS character's are locke din their current form, stretched characters remain extended etc).

By Grappling with an opponent for a melee (or any other method of prolonged contact) the character can use this ability to actually negate the target's shapeshifting powers, (same save as usual) for 2d4 +1 melee per level.

This power does not affect any power not immeadiately a shapeshifting type power.