Shield of Eyes

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Shield of eyes [Major] by Iczer

'One cannot escape the fury of...the beholder!!!'

The character can spontaneously generate eyes, both on his person, and as remote sensory organs.

1) Generate eye: The character can generate 1d6 eyes as an action, up to a maximum of 12 eyes (+4 per level). These eyes appear on his flesh in a location of his choice, or as free floating orbs that relay information to him. he may generate eyes to compensate for lost ones, or for any temporary blindness (created eyes are not subjected to any existing blindness penalties). all created eyes share any visual powers possessed by the character. Floating eyes appear within 5 feet of the character and remain within 5 feet of him at all times, though may independently rotate and change position at will.

2) Bonuses: When the character has 6 or more extra eyes around him, he possesses an all around field of view that grants him immunity to surprise attacks (can see them coming) as well as an auto dodge (no bonus) and +3 to initiative (as well as perception checks, if used). any use of prowl or tailing is reduced by 20% against this character.

3) Eye statistics: Free floating eyeballs have an SDC equal to the character's ME attribute plus one per level. they have an auto dodge of +6 each. they float at a speed equal to the character's normal speed, and may float up to 5 feet away in any direction (including up). the average eyeball is the size of a baseball. if destroyed, an eyeball may be regenerated every hour.

4) Eye shield: The character may form his eyes into a shield that blocks incoming attacks. The character may devote up to half his free floating eyes to the task of shielding. he has an autoparry, even against ranged attacks of +6 (+1 per extra eyeball) though the damage is inflicted directly to the combined SDC of the eyeballs. if damage exceeds the SDC of all the eyeballs, then all excess is taken by the character. damage done to eyeballs is divided as the character wishes.

5) Eyeball ram: One to four eyeballs may be directed as an attack. the damage is 2d4 plus 2 per eyeball in the volley. the character has +4 to strike (+1 per extra eyeball) but each eyeball is destroyed in the assault if they are forced beyond 5 feet from the character.

6) Other bonuses: Character has excellent vision normally and through his eyes, as well as 30 feet of nightvision. his 'eyes' are always alert, even if the character is asleep (though it may take a few rounds for the character's body to react to stimuli if already asleep or unconscious.) Can 'remember' everything his eyes see while he was asleep or unconscious.