Shield Giant

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Shield Giant by Stone Gargoyle

Shield Giants are said to have been created as the minions of a very powerful and ancient god, but if so, that god no longer lays any claim to them. Few in number, it is said that only one of them is born in a century. Shield Giants are solitary, usually not living within 200 miles of one another, and will only live in family groups when raising a child.
Having thick hide like dragons, they are imposing opponents. If not for their sense of fair play, Shield Giants could easily defeat other giants, being magically able to change their size to tower over the tallest of them. When meeting other peoples, Shield Giants will change size to be a closer match to those they are meeting with. This does, however, leave them more vulnerable to attack. They rarely assume their larger, increased size, using this only when facing much larger opponents and monsters.

Alignment: Principled

Attributes: I.Q. 3d6, M.E. 2d6, M.A. 4d6, P.S. 5d6+2, P.P. 4d6, P.E. 4d6+6, P.B. 2d6, Spd 2d6

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 2d4X10+20 plus any from O.C.C.s and physical skills

Natural A.R.: 12

Horror Factor: 14

P.P.E.: 1d4X10+20

O.C.C.s Available to Shield Giants: Any, typically men of arms

Natural Abilities: Superior physical strength and endurance, considered supernatural. Resistant to heat and fire (half damage), nightvision 40 feet, good overall vision and hearing.

Change Size (special): Shield Giants can change their size to become smaller, closer to the size of humans, or increase their size to become even larger. Either size change/metamorphosis lasts for only one hour and can be canceled any time.
Reduce Size: The Shield Giant halves his size to become a 6-8 foot tall humanoid. -1d6 to all unarmed physical strike damage, -2 to Horror Factor, -3 to A.R.; weight, P.S., Hit Points and S.D.C. are halved.
Increase Size: The Shield Giant doubles his size to become a 24-32 foot tall giant. +1d6 to all unarmed physical strike damage, +2 to Horror Factor, +3 to A.R.; weight, P.S., Hit Points and S.D.C. are doubled.

Attacks Per Melee: Three per round or by hand to hand combat, whichever is greater.

Damage: Restrained, open-handed slap does 1d6 damage, a restrained punch does 2d4 damage, a full strength punch inflicts 2d6 damage +P.S. damage bonus, a full strength kick does 3d6 damage +P.S. damage bonus, a power punch does 4d6 damage +P.S. damage bonus but counts as two attacks, or by weapon.

Bonuses: +2 initiative, +2 to strike, +2 to pull punch, +1 to roll with impact or fall, +8 to save vs. horror factor, +1 to save vs. poison, drugs and disease.

Magic: By O.C.C. only

Psionics: Standard

Average Life Span: 600 years, but some have lived to 1000!

Habitat: Baalgor Wastelands, Old Kingdom

Languages: Troll/Giantese and two of choice (+10%)

Enemies: None per se

Allies: None per se

Physical Appearance: Giant, with golden or bronze reptilian skin, dark eyes.

Size: 12-16 feet tall
Weight: 1200-1600 pounds

Favorite Weapons: Giant-sized large swords, battle axes, ball and chain, and blunt. They typically do not wear armor, or clothing for that matter.