Sheep-Elves

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Sheep-Elves by Stone Gargoyle

The creature known as the Sheep-Elf is actually neither sheep nor elf, though it can be mistaken for an elf from a distance due to its large floppy pointed ears. Its face has some semblance of a sheep in that the nose is flat against the face and the face is somewhat elongated. Sheep-Elves are covered in a layer of thin soft fur and have small stubby tails also. The males often sport goat-like horns which they typically try to conceal by wearing hats which cover them, such as jester caps. Creatures of magic, Sheep-Elves can magically transform themselves into sheep when the need arises. Sheep-Elves are three foot tall, slight people not built for labor of any sort, but rather make good entertainers, spies and thieves. They are quite playful but are known for having very short attention spans. While not quite considered faerie folk, it is speculated that they have ties to them and many have a great aptitude toward magic, becoming skilled wizards. Sheep-Elves prefer brightly colored garments, dressing to draw attention when in public, but they can dress to blend in and be unseen when working as thieves.

Sheep-Elves

Alignment: Any, but lean toward anarchist and miscreant.

Attributes: I.Q. 3D6, M.E. 2D6, M.A. 2D6, P.S. 2D6, P.P. 4D6, P.E. 3D6, P.B. 3D6, Spd 3D6

Hit Points: P.E. plus 1D6 per level of experience.

S.D.C.: 3D6 plus bonuses gained from physical skills.

Natural A.R.: None.

Horror Factor: None.

P.P.E.: 8D6 for an average Sheep-Elf.

O.C.C.s Available To Sheep-Elves: Any Entertainer O.C.C., thief, professional trickster/rabble-rouser, wizard, witch, diabolist or summoner.

Natural Abilities: Prowl 60%, climb 80%, keen normal vision and hearing, see the invisible, bio-regenerate 2D4 Hit Points/S.D.C. per melee round.

Metamorphosis: Sheep: Sheep-Elves can transform at will into a sheep of the same gender and coloration as themselves. They cannot change into any other animals. Duration of the metamorphosis is indefinite- Will change into his natural humanoid form when slain, unconscious, sleeping, or too drunk to concentrate.

Attacks Per Melee: +1 attack per melee round, in addition to combat training.

Damage: Head butt does 1D6 points (female) or 2D4+2 damage (male), bite does 1D6 damage, kick does 2D4 damage plus P.S. bonus.

Racial Bonuses: +1 initiative.

Magic: ALL Sheep-Elves have the following magical abilities: Calm storms, charismatic aura, detect concealment, concealment. Equal to a 4th level warlock. Note: These magical abilities are in addition to any possible magic powers derived from a magic O.C.C.

Psionics: Standard.

Average Life Span: 60+ years, though some have lived up to 120.

Habitat: They can be found in Ophid's Grasslands, the Eastern Territory, the Old Kingdom, and the Western Empire; usually in grasslands and thinly forested areas.

Languages: Faerie Speak, in addition to any learned as skills.

Allies: Faerie Folk and Elves.

Enemies: None per se, but are wary around demons and animal-like humanoids.

Physical Appearance: Lightly furred humanoids with large floppy pointed ears and stubby tails, the males of which have horns resembling a sheep or goat. Fur is in a range of colors, but most are black, light tan or white.

Size: 3-4 feet tall.

Weight: 80-120 pounds.

Favorite Weapons: Bladed weapons including short-swords and daggers.