Shedding the Flesh
Shedding the Flesh (Major) by Stone Gargoyle
The superbeing grows and heals by shedding damaged flesh. This occurs as part of its growth cycle and can aid in the superbeing's survival.
1. Shedding Flesh: Every 24 hours, the superbeing sheds his skin, healing 2d6 damage in the process (Hair is shed every 6 hours, so the hero never needs to have it cut). When this shedding occurs, the hero can also elect to abandon injured extremities (hands, feet, nose, ears, eyes, etc.) and replace them, regenerating a lost part within 2d4 melees, healing all damage to the extremity. Injuries to the head and torso, however, cannot be healed in this way, nor can poisoning, disease, hypothermia or severe burns. It also does not regenerate parts that are severed or blown off by outside means. Body parts discarded by the character are able to be identified as coming from him if DNA testing is done. The discarded parts decompose at the normal rate for a corpse.
2. Fetal Survival: Upon reaching death, the superbeing rolls a second save vs. coma/death. If successful, he initiates the formation of a fetal sac and spends the next 24 hours forming a body by which he can be reborn. The unborn child cannibalizes its old body for the chance to live again. It finally emerges weighing 4d6 pounds and the size of an infant. All attributes start at this point at 1, increasing by one point per day even as his body ages at a rate of one year per day until reaching his former age and attributes. SDC is regained at a rate of 2% per day. If attacked and killed prior to reaching maturity, the hero will be unable to use this power to save himself. He can only survive in this manner a number of times equal to half his PE score.
3. Other Bonuses: +1d4X10 SDC