Shards
Shards (minor) by Stone Gargoyle
When striking glass, the hero is able to cause it to shatter and make the pieces attack a secondary target with the glass shards.
1. Shatter: The hero's strikes do double damage against glass. A Critical Strike of 16-20 will shatter the glass even if reinforced glass or Plexiglas, and can hit fiberglass armor as if their AR were 4 points lower.
2. Glass Shards: The hero can push broken glass shards to a range of 80 feet, plus 20 feet per level, in the direction of his strike. So in addition to the damage done by glass hitting those directly near to it when it shatters, the glass can be made to inflict the same die amount of damage used to break or shatter it upon another single target in range (so if the hero strikes the glass doing 4d6 and breaking it, the additional target will also take 4d6 damage).
3. Other Bonuses: The hero is impervious to attacks by glass, including being hit by glass shards or crashing through a window.