Shape Adjustment
Shape adjustment: [Major] by Iczer
'Yes...I do love it when the elementals stage a bank robbery. Water boy is fairly easy to mop up nowadays'
The character can force a character to activate some of their own powers, causing them to change and lose control.
The character can, once per round, touch a target and expend 2 actions. The Target must make a saving throw to resist (14+ PE bonus applies)
If the save is successful, then the target immeadiately activates any shapeshifting or body manipulating powers he may have, but the uncontrollable nature inflicts a -6 penalty to his PP and halves his Spd (and -1 attack per melee) The change is not his usual change. A target with stretching will be malleable and superpliable, but unable to direct his elasticity properlly, drooping on the floor etc. A target with APS: wood, may turn into his wooden form, but be grotesquely formed as he does so, losing flexibility. As bad as that seems, a target who fails his saving throw becomes immobile, a prisoner of their own power. Targets that can turn to air do so and are scattered by the breeze. Targets who can turn to stone turn to statues etc.
Duration: Transformations of this nature last 2D4 melee rounds +1 round per level. Those that fail their saving throw endure another 1d4 minutes +1 every 2 levels, of the reduced efficiency (as if they had succeeded in their saving throw) While the power is active on a target, he cannot turn the power off.
Drawbacks: Obviously some targets are completely unnafected by this power. Any target lacking a transformation style power is pretty much immune. Targets with a multitude of shapes (shapeshifters, animal metamorphosis etc) constantly shift rather than shift into something inconvenient. There is always the problem with having a mad and transformed opponent within touch range as well. On the plus side, if a target is already transformed, they suffer a -2 to their saving throw.