Shadow Possession

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Shadow Possession (minor) by Stone Gargoyle

The superbeing can solidify his shadow, using it to hold or manipulate targets.

Range: The hero's ME attribute number in feet, plus one foot per level, line of sight.
Number of Targets: The hero can target and hold one person at level one, plus one more at levels 4, 8 and 12. Manipulating someone like a puppet can only be done if ther hero is holding a single target.
Attacks: Uses one melee attack/action to grab a target with the shadow, rolling a d20 to strike as if doing an Entangle attack. If holding multiple targets, the hero can perform no other attacks/actions and is rendered immobile. If holding a single target, the hero can move but the target held will move in the same manner, synchronized with the hero, its motions copying exactly those of the hero. In this way he can cause the target to attack someone against the the target's will, such strikes being at a -4 penalty to perform. If using the target to attack with, the hero loses one melee attack/action per melee round to maintain the hold on them.
Duration: The hero can hold a target for his ME attribute number of melee rounds, plus one melee round per level of experience, after which he must make a power control roll starting out at 12 or better (ME bonus applies) and increasing in difficulty by 1 each melee round he struggles to retain control of the shadow. A failed power control roll means he releases all of the targets held.
Shadow Strength: An Extraordinary PS equal to the hero's ME attribute or better is required for a target to attempt to break the shadow hold entanglement. If having adequate PS, the target can make a roll once per melee round to attempt to break the hold of the shadow, and the hero must use an additional attack/action to try and maintain the hold, high roll on the d20 wins.
Damage: Targets with PS less than half the hero's ME attribute number take 1d4 damage per melee round from the hold. Creatures sensitive to shadow attacks take 2d4 damage regardless of their PS attribute number.
Limitations: This attack cannot hold a person immune to shadow and darkness attacks and can only be used if the hero's shadow(s) is distinctly visible.