Shadow Manipulation: Magic Shadow
Shadow Manipulation: Magic Shadow (Major) by Stone Gargoyle
The character can become one with shadows, utilizing it for the following abilities:
1. Reduce/Eliminate Shadow: The superbeing can dispel all the shadows in a given area or selectively reduce it. Can reduce one shadowy area, equal to his ME number in feet, for every ME point he has per hour. Shadow must be less than 200 feet away. Uses one melee action to dispel a shadow and 1 per melee round to maintain while concentrating.
2. Increase Shadow: The superbeing can create a shadowy area of up to 20 square feet up to 200 feet away. Uses one melee action to create the shadow and then one action per melee round to maintain it through concentration. Those with nightvision or special optics are -5 to all combat moves in the supernatural darkness, all others are -8. The superbeing can shape the shadow however he desires.
3. Shadow Meld: The superbeing can hide and move unseen within the shadows with limited nightvision of 100 feet. The superbeing can hide in ordinary shadow or generate a supernatural shadow as above which will last for 10 minutes per level so long as he remains motionless.
4. Shadow Puppet: While secluded in the shadow, the superbeing may leave his body and animate the shadow which has physical attributes equivalent to his ME score and uses his ME bonus to strike. It can only travel up to 200 feet away from his body and will only be maintained for 10 minutes per level, only able to be created his ME number of times per day. As shadow, he cannot attack but can spy on others. The shadow is vulnerable only to magical attacks, psionics, magic and light-based attacks, having an SDC equal to the superbeing's ME number. If destroyed, the superbeing will be forced back into his own body and suffer -2 to all combat moves, be reduced to half attacks and speed, and lose initiative for the next ten minutes.
5. Shadow Walk The superbeing can disappear into shadow and emerge from a nearby shadow up to 20 feet away, working as a short range teleport.
6. Other Abilities and Bonuses: The superbeing possesses a Horror Factor of 10, plus 1 at levels 3,6,9,12 and 15; +10% to Prowl and Detect Concealment