Seperation
Seperation [Major] by Iczer
'United I fall, Divided I stand'
The character can divide himself into a number of beings. Unlike regular 'multiple bodies' the charcter becomes a handful of imps and midgets.
1) Number of bodies: The character can form between two to six bodies when he uses this power. His normal body divides into six smaller beings, roughly proportionate in size but reduced in mass. 2) Body statistics: Each body is fully functional only smaller. Optionally, the bodies may appear beastial or vn demonic (players choice when he selects this power).
- IQ/ME/MA: these remain the same as the hosts but drop by 1 each.
- PS: PS divides evenly into each of the bodies, but rises by 1 per level, until it reaches the character's normal PS. These smaller bodies cannot posess strnght greater than 'Extraordinary'
- PP: each of the smaller bodies are more agile. +2 PP
- PE: PE remains unchanged
- PB: unchanged, or lowered by up to half depending on what his new forms look like.
- Spd: Speed is reduced by twice the number of bodies formed, with a minimum of 5 Spd.
- SDC: SDC is divided amongst each body, but each gains an additional 5 SDC per level.
- HP: each unit has it's own HP equal to the character's.
- Combat abilities: The units retain their full HTH abilities, but enjoy a +2 to dodge due to their small size.
Damage: reduced size makes for reduced impact. when the character is divided into three or less individuals, he inflicts 3/4 normal damage from all sources. if the character breaks down into more than 3 units, he inflicts half normal damage from all sources.
[Schizo, a third level mutant with '13' in all attributes and 50 SDC, breaks down into 5 units. PS becomes 6 each, PP becomes 15, PE remains unchanged and Spd becomes 5 for each unit. SDC becomes 25 for each unit.]
3) Recombining: as long as the units can touch, they can recombine. when the units recombine they restore all thier values as appropriate. when the units recombine, they add back thier appropriate attributes, but not beyond the character's original values. dead units can be reformed as long as there is at least one survivor, but those attributes do not return for 2d6 days per destroyed units. If a unit is withheld from the group, the character can reform at the lower Mass and reduced attributes until he reclaims the body. If a unit is killed and cannot be reclaimed, the character may choose to let it go. He loses one level for this, but builds the unit back over the course of 2d6 days per destroyed unit.
4) Party tricks:
Dissasemble with punch/fall/impact. as a defence that counts as an action, the character may seperate with the blow. The damage is divided by the number of units formed, and then evenly spread over the remaining units. if the roll with punch/fall/impact is successful, then the damage to each unit is also halved. [A Minion of T.H.U.G. tosses a grenade at Schizo. being in a bit of a bad state, schizo divides six ways to take the explosion. the grenade does a whopping 70 damage. Schizo divides this by 6 (13 damage) and then divides the damage amongst his units. (3 each rounded up) of course there are six 'mini-schizos' now running around]
Lone minion: The character can simply detach an arm and have it form into a new unit. the unit is considered to have the stats of a 1/6th unit. In this fashion, a character can escape handcuffs and other bindings (not to mention send a loyal minion off on a minior mission.