Seperate Head

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Seperate head: [Minor] by Iczer

'I'll head him off'

The character can detach his head from his body and send it roving around, harmlessly skittering while his body attends other matters.
Removing the head requires a an action. The detached head retains all the character's normal attributes, but suffers from normal problems of being, well, a head.

The head has 30% of the body's total SDC (the body loses that 30%) and the head has a Spd of 2D4. It can swim (88%) prowl (86%) and climb (45%) with either tiny insect like legs, or a snake like tail. as a head it has 2 attacks per melee round, but is extremely limited on what it can perform. Ranged attacks have a -4 to strike the head (small target). As a head, the character has a +2 to dodge in addition to any PP bonuses it may possess. The head cannot make melee attacks unless it is equipped with a set of head based melee weapons (horns, bite etc) but the awkward positioning makes melee attacks at -4.
The head keeps any head based powers (laser eyes for instance) as well as powers that affect the whole body (healing factor).
The body remains normal in function as long as the head can clearly see it. The head enjoys +2 to parry and dodge, and cannot be taken by surprise as long as the head is present. Lacking a head, the body cannot suffer knockout or stun. the body does suffer a loss of one attack per melee when the head is detached.

If the head is not present, the body is blind unless the head spends an action per round gaining a clairvoyance like vision of the body. The body is deaf blind and mute, but is immune to gas attacks (the head does the breathing and performs oxygen exchange via some unknown means). The head needs to maintain concentration to perform this.

If carried, the character can hurl his own head as a weapon. this inflicts 3D6 damage plus the character's PS damage bonus, but the head has to return of its own accord.