Seperate

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Seperate: [Major] by Iczer

'let me clean that for you'

The character has tha ability to isolate select molecules and then yank them away from a target.

1) Cleaning: By isolating the molecules that make up an impurity, the character can sweep clean an area 20 feet across in a single action. all the isolated material condenses at a location of the character's choosing within 20 feet. this cleans and purifys air and water, as well as removing grease, blood and fingerprints, but cannot, in and of itself affect any chemical reactions. he may be able to remove cigarette smoke from a room, but not the nitrogen from the air. this can be used to disrupt the effectiveness of gas attacks, but is effective enough to remove poisons from foods and drinks as well.

2) Seperate matter: Likewise, the character can also isolate and seperate impurities embedded in an object, dissolving them temporarilly and then removing them by force of will. Rusted metal can be made pure (but pitted and holed) paint may be removed from a car or a person's costume. this only affects single objects or more or less uniform matter. It cannot remove the metal lock from a wooden door (it's not an impurity, it's just screwed on) an cannot pull water from a glass. This effect requires 2 actions to perform, and affects a subject up to 20 feet away per level of experience, up to 10 feet across.

3) Medicinal uses: The character can use this ability to extract bullets, foreign matter, poison, and diseased flesh from another person. it cannot affect the normal functioning of a living organism, (so it cannot remove cancers for instance). this takes a full melee round to perform, upon a willing or restrained target within 10 feet per level. apart from discomfort, there is no lasting harm to the target that submits to this.

4) Offensive applications: The simplest assault one can do with this power is to suck all the impurities in an area, and direct them towards a target within 20 feet. the molecules arrive at enough speed to deliver 2d6 damage with a +3 to strike. (The peculiarities of the material may have some additional affect. paint may stain, or an toxic cloud may force a save) the character may also attempt to stun a character by pulling their bodilly impurities just a little, enough to make them jump around. This type of attack requires 3 actions to perform, and the target (who must be within 10 feet per level) may make a saving throw (16+ PE bonuses count) if he fails he becomes stunned for 1d4 rounds, and takes 1d4 HP damage. a person killed by this ability, will appear to have small impurities concentrated in the brain, heart or other vital organs.