Sense Order
Sense Order [Minor] by Iczer
'Wait aminute..something's right ....'
The character has senses that detect order and patterns even amidst chaos and dissaray.
The character's brain records and analyses patterns and highlights them when they reoccur. Accordingly, the character can sense order within chaos, as well as chaos within order. Examples include:
- Can see 'hidden' messages inside other words, even if they are unintentional (hey..the third letter in each line of this article says 'ambiguous'!)
- Can tell a faked emotion (can feel the deliberate and ordered nature in a fake)
- Can spot unnusual subjects (notices a person as being distinct from a crowd of law abiders)
- Can perform a 'spot the differences' style puzzle with a glance, and can, at the same time, notice flaws in illusions, and disguises (That isn't Bob! Bob is a Quarter inch Taller and has a callous on his thumb).
- Can sense agents of order when he see's them (honest people, Judges (but not always lawyers) some journalists etc) as well as primal forces of law. Cannot sense chaos except as an absence of order.
- Notices patterns in everything (presuming a pattern exists).
In combat, the character can sense when a person is executing artfully practised moves. after the first round of combat, a selected, studied opponent has -1 to strike parry and dodge the character. every round after this, the target takes another -1 until his penalty equals the amount of combat skills the opponent has (and are relevant).
[Hu-Long is facing T.K.O in a mortal combat in the viperpits under old China town. TKO has HTH expert (2 skill selections) and boxing (1 skill selection). the maximum penalty TKO will suffer is -3 and not until after 3 rounds of combat. TKO also has WP rifle and Chain, but until he starts using one or the other, his penalties remain until he can break from combat for 4 minutes (Hu-Long's level)]