Secretion Control
Secretion control [minor] by Iczer
'You may lock me up, but you will never clean off the mark of The Secreter!"
The character sweats a coagulating agent, which binds with his own body oils, allowing him to will his bodily secretions to shape and harden.
1) Form tools: The character can shape his sweat (and spit and blood if need be) into tiny, rigid items. Shurikens and caltrops are a favorite of this character, as are lockpicks and stilettos. Items can be as sharp as would be found in a common pencil, but never larger than, say, a mobile phone or deck of cards. Weapons created with this power do as much as 1d4 damage, though the character (at third level) can create and hurl up to 4 at once (ability to hit is dependent on appropriate WP's)
2) Bind wounds and body armor: The character can close any of his wounds, by causing the blood in it to hypercoagulate, forming an instant cast (for broken bones) or bandages (for open wounds). He can use it to create a costume of his own secretions (ewwww) and can harden his own body oils into armor plating (albeit weak armor plating. AR 13 SDC 15 +10 per level)
3) Other abilities: The character can summon his secretions back to him, to be absorbed through the flesh. As a result he can remove traces of his presence, removing his blood and other incriminating fluids. The character can create lines and cords, but they need to be patiently and slowly woven together to have any supporting strength.